Table 2

Activities and motor learning and control parameters

Descriptors
Motor activity
Hand actionsReaching, grasping, catching, throwing, drawing, punching or colouring
GamesConnect Four, Jenga, white board and pens
Toys and objectsBalloons, punching bag, balls, marbles, cars, bowling pins, strings, light-emitting and sound-emitting buzzers, constructions blocks, small cups and shape-like puzzles
Motor learning parameters
Task natureDiscrete: Task characterised by a defined start and end. Continuous: Motor task that stops arbitrarily. Serial: An orderly sequence of discrete tasks
Movement repetitions30–50 trials
Motor skill progression50% success required to progress the complexity of the motor task: object features (size, shape, or weight) and task constraints (pointing vs grasping)
Motor practiceFirst practice without objects. Then, objects are incorporated. Whole-task training is emphasised. However, in case of learning deficits, a part-task training following a segmentation method is applied (ie, splitting the motor activity into components so that the first component is trained first, and then this component is combined with the second, and set forth)
Sequence skill progressionMotor task variations are progressively trained in a sequence from less to more complex
Verbal feedbackIn case of learning deficits of the task goal or how to perform it, verbal feedback is incorporated. Knowledge of results (action outcomes) is prioritised over knowledge of performance (movement-based information). A bandwidth mode with a 50% acceptable performance error will be delivered as terminal feedback after motor practice of a block of trials (eg, in block of 10 trials, feedback is delivered after 5 unsuccessful trials)
Motor randomisationMotor variability (eg, object location varies and moving vs stationary targets) and motor parameters (ie, control strategies) are addressed during postural and reaching tasks performed beyond maximum reaching distance
Motor control parameters
Control precisionAbility to perform rapid and precise movements to control devices, games, or toys
Response orientationAbility to move to specific direction/s
Arm movement speedAbility to perform rapid arm movements
Rate controlAbility to time continuous anticipatory and compensatory movements in response to speed/directional changes
Multilimb coordinationAbility to move and coordinate upper extremities to achieve symmetrical/asymmetrical bilateral tasks
Manual dexterityAbility to perform skilful in-hand movements
Finger dexterityAbility to perform skilful finger movements with small objects such as coins
Arm-hand steadinessAbility to maintain steady hand-arm and/or postures during an interval of time
Wrist, finger speedAbility to perform rapid and repetitive wrist and finger movements
Aiming and accuracyAbility to move the hand or finger to static and/or moving targets of different dimensions/shapes or throwing tasks that demand visual accuracy
Reaction timeAbility to respond as quick as possible with rapid postural/reaching movements to external visual/auditory cues